Creating your own music can often be very challenging and expensive. With Xamarin.Mac, developers can create great macOS apps with the simplicity of C#.Mac Apps Best 5 Music Creation Apps for Mac OS X. While not exactly the same as its iOS counterpart, there are many transferable skills for iOS developers looking to build apps for macOS. Just launch App Store app on your Mac and search for the macOS name.When developers think of building Xamarin apps for Apple devices, they often think of iPhone and iPad, but you can also build apps for macOS.
Create An App Update To MacGetting Started with macOSBuilding apps for macOS start just like any other application, with File > New. App Store, iPad, iPhone, Mac and macOS are trademarks of Apple Inc.In this blog post, you’ll learn how to create your first macOS app in C#: a Pomodoro timer to keep us productive. An iTunes or iCloud account.Restrictions SONY is a registered trademark or trademark of Sony Group Corporation. Mac OS X v10.6.6 or later. The minimum system requirements for the platform are: A Mac computer with an Intel processor. The Mac App Store comes as part of the update to Mac OS X v10.6.6.Storyboard support on macOS was introduced in 10.10 (Yosemite). Just like iOS, macOS interfaces are built using storyboards. You should see something like this:Now that we have a basic macOS app, it’s time to build out our user interface a blank app isn’t very useful!Xamarin.Mac uses Xcode’s Interface Builder to develop UIs. Unlike Xamarin.iOS, there is no need to choose a target to run the app on, since the app will run right on your Mac. We’ll visit these in a later blog post.We now have our basic macOS app! You can test it by running the app from the top-left of Xamarin Studio.Xcode will open automatically with a “stub” project and your storyboard will open in Interface Builder.The first thing we see is our blank UI. Xib files guide.In the solution explorer, double-click Main.storyboard. Xib files, which you can read more about in our working with. If your application needs to support 10.9 or lower, you’ll need to use.![]() To start with, let’s make an interface like the one below, which consists of a label and a button.First, find the Label object and then drag and drop the object into our View Controller.To edit the label and title for the button, you can either double-click to edit the text, or, in the Attributes Inspector in the top right, find the “Title” and edit it there.Now that we have our user interface created, it’s time to configure actions and outlets to work with the user interface in code. You can view the available objects by selecting the icon “Show the Object library,” as shown here:We can simply drag and drop the views on the view controller. On the bottom-right of the Interface Builder window, you’ll see the toolbox. For now, let’s leave the menu as it is.Adding objects to our interface is somewhat similar to using the iOS designer in Xamarin Studio. H file) will allow us to reference them from our Xamarin project. Xcode should now look like this:Setting up actions and outlets in the header file (the. If it doesn’t, then, at the top of the new editor pane, click on “Automatic” and choose Manual > Pomodoro > Pomodoro > ViewController.h. This should automatically bring up a file called “ViewController.h”. Free mac cleaner other fileThis time, in the pop-up window, change the Connection to Action and the name to StartStopButtonClicked and hit connect:Once complete, you should have the following (nonatomic, retain) IBOutlet NSButton (nonatomic, retain) IBOutlet NSTextField *TimerLabel - (IBAction)StartStopButtonClicked:(id)sender For now, that’s all we need to do with Xcode so you can switch back to Xamarin Studio and the changes will be synced automatically. Hold down the Control key, then click and drag as before. In the pop-up window, change the Connection to Outlet and the name to TimerLabel and hit connect:This will automatically populate the header file with the correct definition for the (nonatomic, retain) IBOutlet NSTextField *TimerLabel Repeat the same steps for the button, this time naming it StartStopButton.Now we need to add the action for the button. If you want to learn more about Xamarin.Mac, check out the Xamarin.Mac documentation and get involved in discussions on the forum! The completed code for this blog post can be found on my GitHub. In this blog post, we created a basic Pomodoro timer application for macOS. We can now add the code for the button we set up in Xcode.Int TimeLeft = 1500 // 1500 seconds in 25 minutesThen, in ViewDidLoad add the following code:// Format the remaining time nicely for the labelTimeSpan time = TimeSpan.FromSeconds(TimeLeft) //We want to interact with the UI from a different thread,// so we must invoke this change on the main threadAlert.AlertStyle = NSAlertStyle.Informational Alert.MessageText = "25 Minutes elapsed! Take a 5 minute break." // Display the NSAlert from the current viewFinally, we need the code that will trigger when the button is clicked (we set up the action for this earlier):Partial void StartStopButtonClicked(NSObject sender)// If the timer is running, we want to stop it,Now we have a basic Pomodoro timer! When the app is run, you can click the button to start the countdown timer:Once 25 minutes has elapsed, an alert will be shown:Building apps with Xamarin.Mac is a great way to build powerful apps for macOS that harness the power of C#.
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